In the former, users will experience the events that took form prior to Henry Creel’s transformation into Vecna and the Hive Mind, whereas the present will accommodate a timeline that lets you plunge into the minds of Hawkins’ most iconic characters. Going by what’s been shown to date, Stranger Things VR will be split between two timelines - the past, and the present. As players, you will be tasked with delving deep inside the minds of the people of Hawkins, and with your power to extract and preserve core memories, plot your revenge against Eleven and those who fall under her wing. So, what is this VR adaptation of the beloved Netflix series, and how will it compare to the mobile iteration that rolled out just a couple of years back? Well, to put you in the picture, Stranger Things VR is a (you guessed it) psychological horror virtual reality game set in the Upside-Down - from Vecna’s perspective, of all people. Stranger Things VR: just what is it, and how will it tie in with the kids over in Hawkins? Let’s talk. Tidy.Īnyway, with the news well and truly out in the open, what more is there to tell ahead of the game’s launch? Well, if you’re even the slightest bit interested in Netflix’s powerhouse poster child, then be sure to read on. Just when I thought I had finally managed to nudge Kate Bush’s “Running Up That Hill” to the Upside-Down of my subconscious mind, the Meta Quest Showcase only went and happened - once again adding another layer to the ever-popular world of Stranger Things. Only this time, it’s a VR game, and going by the details left out to dry by Zuckerberg and crew, it’ll be heading to Meta Quest 2 and “all major VR platforms” later this year.
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